Hey Fun Gs,
So… I thought, “Yeah, I’ll just make a jacket in CLO. How long could it take?”
Spoiler: longer than I thought. 😂
This month’s Patreon tutorial is me building a jacket completely from scratch. Starting with the Pattern Drafter, tweaking shapes to get the fit just right, and then adding all the extras: pockets, zippers, buttons, binding, topstitches. You know… the stuff that actually makes it look as realistic as possible
And being honest with you the deeper you go into the details, the more you realise that’s where the magic (and the hours) disappear.
And so in this 3-part series you will learn:
Part 1 (Out Now) - Pattern making & jacket construction in CLO
Part 2 (Coming Soon) - Texturing in Substance Painter
Part 3 (Coming Soon) - Lighting & rendering in Cinema 4D
If you’ve ever wanted to see what really goes into making a realistic 3D garment (and maybe avoid my rookie mistake of underestimating the time), Part 1 is live now on Patreon.
You can access the tutorial here.
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